Website powered by

Mechanical Deer

As a school assignment, we were tasked with concepting and modeling a mechanical animal. I chose a deer, and was heavily inspired by Grazers from Horizon: Zero Dawn, and old steampunk sculptures made from found materials. I wanted to preserve the silhouette of a deer, while creating mechanical parts that made sense for deer functions.

Mechanical deer, final render, Substance Painter.

Mechanical deer, final render, Substance Painter.

Mechanical Deer

Design phases. Concept sketching, Maya blocking and initial Zbrush sculpt.

Design phases. Concept sketching, Maya blocking and initial Zbrush sculpt.

Final render, Substance Painter.

Final render, Substance Painter.

Final render, Substance Painter.

Final render, Substance Painter.

Final render, Substance Painter.

Final render, Substance Painter.